I applied through a recruiter. The process took 4 weeks. I interviewed at Blizzard Entertainment in Apr 2025
Interview
Recruiter email, filled out interest form / experience, follow up with recruiter, submitted to the Hiring Manager, meeting with hiring manager who was super cool and was just engaging about my experience / what im looking for in my next role. Transferred to the team's recruiter, hacker rank that was 5 times better than any other company's hackerrank I did (actually relevant questions and coding style for the specific role), followed by 3 interviews with the team, stakeholders, and producers. All in all great experience , lots of waiting but completely normal for a game/corporate company. Patience paid off, and so did preparing and doing due diligence to see what interesting things I can talk about/ ask about while also seeing if it would be a good fit for me.
Interview questions [1]
Question 1
Describe your experience with the specific systems.
I interviewed at Blizzard Entertainment (Irvine, CA)
Interview
There was first an Interview with recruiter, than one with manager, than I had to pass a hackerRank test, than a technical interview with team in c++ , than with PM and director
Gaming experience not required
Interview questions [1]
Question 1
Challenges working with people in the team and outside the team
I applied through an employee referral. The process took 2+ months. I interviewed at Blizzard Entertainment in Jun 2025
Interview
The process for me went like this:
1. Recruiter Call
2. Hiring Manager Call
3. Take Home HackerRank
4. 3 Panel Interviews back to back (1 hour each with a 30 minute break)
A. Interview reviewing the HackerRank questions
B. Subject Matter
C. Culture fit
The recruiting call was really straight forward, basically just told me what the interview process was like, and let me ask questions.
The call with the hiring manager was a pleasure, we mostly just talked through my past experiences from my resume.
The coding test seemed really fair, You got 2 hours to do it, and then the first panel interview was going through the answers, answering follow up questions, and walking though your thought process. There was no stressful live coding at all. HackerRank questions were a mix of coding and multiple choice, nothing beyond like a medium difficulty, but definitely focused towards game development.
Subject matter interview is obviously going to depend on what you're interviewing for, but mine was basically walking through a variety of problems and how you might tackle them (no live coding here either). They were definitely testing my knowledge, but it felt more like a collaboration on how to handle different scenarios than a bunch of 'gotcha' questions I feel some places ask.
The culture fit interview was with a producer and designer, and was mostly about you interact and take part in a team.
Overall it was a great experience. The only negative I have is that the process took awhile. After the HackerRank, the next interview wasn't scheduled till almost a month later, but the recruiter was always responsive when I asked for an update.
Interview questions [1]
Question 1
Can you talk about any of your past experiences collaborating with designers?
went through like 8 interviews just to be told they already went with someone else. The Recruiter was amazing but the actual interviews themselves didnt seem interested or cared even if you do and show your willingness to be taught.