Glassdoor users rated their interview experience at Blizzard Entertainment as 100% positive with a difficulty rating score of 2 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Associate Character Technical Artist and rated their interviews as the hardest, whereas interviews for Associate Character Technical Artist and roles were rated as the easiest.
Just application and test online...still waiting for the answer. I have applied online with my cv and cover letter and they aswered with these links of three tests online about english and their games
I applied online. The process took 3 months. I interviewed at Blizzard Entertainment (Anaheim, CA) in Feb 2017
Interview
I was contacted about one week after submitting my application. Within a few days I had an initial phone interview with a recruiter, then another phone interview with some team members about a week later. I was then brought it for an on-site interview to meet more team members and discuss my experience. The actual interview process took about 3 weeks. However getting a final decision took about 3 months, and learned that the position was given to another candidate.
Overall the recruiter was very nice, and communicative as possible. The process was VERY long to get a decision, but this was all based on the needs of the department. Even though the time frame wasn't ideal, it was a decent experience.
I applied online. I interviewed at Blizzard Entertainment (Irvine, CA) in Jun 2017
Interview
It took about 2 weeks to first hear back from someone, and my initial phone screen was about 2 weeks after that. It was half behavioral (talking about past job experiences) and half standard technical questions (algorithm runtimes, etc).
It took a week to hear back, and I was given a 4-hour at-home coding test. It should be pretty simple for anyone with a few years of experience. I did 'extra credit' since I finished the initial problem in 2 hours, which may have helped.
After another 3 weeks of waiting, I had my on-site interview. It started with a 2-hour coding test with seemingly simple, yet deep questions - they were easy to answer but tricky to optimize, especially with the timer ticking. Afterwards, an hour was spent going over the answers with 2 lead engineers. This part was really enjoyable, as we were able to discuss each question and how it could be done better and more efficiently. It's a way for you to explain what you were thinking, and learn a few things yourself, which is much better than just getting a "no" and going home. After the technical interview was a lunch interview with management, an interview with producers, and an interview with peers. These were all roughly the same personality-type questions about how you approach problems and what you've been doing at your past jobs, etc. As this was a UI-related role, there was UI discussion about the game team I was interviewing for. Overall the whole process took about 7 hours.
It was a great interview process, but it took about twice as long as I had hoped. Expect to wait at least a week in between all conversations for scheduling. At the end I was called and told what the team liked and disliked about me and why they wouldn't be moving forward, and their feedback matched up exactly with how I felt (I should have applied to a non-senior position for a significantly higher chance). I'll probably try to apply again in a few years.
Interview questions [1]
Question 1
What are 3 words your co-workers would use to describe you?