Glassdoor users rated their interview experience at Gameloft as 100% positive with a difficulty rating score of 3 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Technical Artist and rated their interviews as the hardest, whereas interviews for Technical Artist and roles were rated as the easiest.
I was emailed a link to complete an online coding assessment that consisted of six different questions. Each question had a unique time limit and was focused on gaming-style programming problems. The challenges tested logical thinking, problem-solving skills, and efficiency under time pressure
Interview questions [1]
Question 1
Cannot remember any of the questions but they were based off of the website codingame
I interviewed at Gameloft (Yogyakarta, Yogyakarta)
Interview
The HR was nice, but it took them a while to respond to the initial job application. They also managed to test me in the position best suited for me, even though I had not initially tried for that position.
Interview questions [1]
Question 1
They asked me to share about my experience in the industry as well as what skillset and application I am familiar with
I applied through an employee referral. The process took 4 weeks. I interviewed at Gameloft in Jan 2025
Interview
Apply with caution. Gameloft has many brilliant teams, but all are at the discretion of their global head office, who call the shots even when jobs are advertised and may be withdrawn after several rounds of interviews.
After three successful interviews and many wonderful conversations (both with the local team I had applied for and one of their managers in Paris), I was left stranded for several weeks with no reply. Managed to reach out to a hiring manager, who assured me that the next contact I would receive would be regarding the job offer, as the team were quite impressed with my skills.
After a month since the initial interview, I received an email notifying me that the global head office had chosen to withdraw the role entirely and it was no longer available. As you could imagine, this was incredibly frustrating, as I had dedicated a large amount of my own time, efforts, and mental capacity over a month to apply for this role. Sadly, this hiring experience was quite unprofessional and left me feeling as if I was treated as an expendable candidate rather than a human being.
This is no disrespect to the local Gameloft teams, as I greatly admire the studio I applied for. However, this is representative of the global management and how this might reflect poorly upon local studios.
Interview questions [1]
Question 1
What prior experience do you have that would make you suitable for this role?