I applied online. The process took 3 weeks. I interviewed at Gameloft (Madrid) in Jun 2016
Interview
The process took three weeks and the recruiters were very professionals. First I had a technical online test and after that two interviews were I had the opportunity to learn the details about the position and getting to know better the company's culture. The first interview was with my future boss and supervisor and the CTO of the studio. There I was asked about my background and my interests in the industry. The second one was with HR personnel and was more personality oriented. The questions asked were the common ones. Everybody was very kind and professional.
I applied online. The process took 4 weeks. I interviewed at Gameloft (Guadalajara, Jalisco) in Jun 2013
Interview
At the beggining it consists in a online C++ quiz.
If you pass the test, then you should develop a very basic game (Space Invaders for me) on C++ with any library (they suggests SDL) in 2 days.
If they liked your game then a recruiter asks about your game and ask to you to modify your game on the fly by 6 hours (asks for new features).
Finally you got 2 last interviews with HR and the Studio Manager. Its about to try to know your way to work, if you like to do team work, tries to get the way of you would face a problem.
Interview questions [1]
Question 1
If you have assigned 5 bugs, and you know that each bug tooks at least 3 hours to fix them, and the deadline is in 8 hours; what would you do to face this problem?
I applied online. The process took 3 weeks. I interviewed at Gameloft in Jun 2013
Interview
Starting from HR, they're really smooth and nice to you, Gameloft's personnel are really qualified, they take you to a wide set of interviews, some related to work experience, others related to technical skills and also you talk with the studio lead.
Interview questions [1]
Question 1
The challenge is to learn a new set of skills in a limited amount of time to deliver what they ask you to code.