The hiring process at PlayStation takes an average of 60 days when considering 1 user submitted interviews across all job titles. Candidates applying for Gerente had the quickest hiring process (on average 60 days), whereas Gerente roles had the slowest hiring process (on average 60 days).
I interviewed at PlayStation (Londres, Inglaterra)
Interview
Take home assignment followed by presentation in which you have to present to the hiring manager. Following this there are three calls with multiple team members. These team members will be the stakeholders you will work with.
Interview questions [1]
Question 1
Solve a numerical puzzle and provide an explanation for it
I applied online. The process took 2 weeks. I interviewed at PlayStation (Londres, Inglaterra)
Interview
Theres about 3-5 rounds. Email questionnaire is screened by HR relating to culture fit and reasons to work for the company. First interview is by one of the team managers. Next step is with HR. I got only to the first round.
Interview questions [1]
Question 1
How does your skills and work experience support the role you're applying for?
I applied online. The process took 4 weeks. I interviewed at PlayStation (San Diego, CA) in May 2023
Interview
This was for a tech art type position - a full time role with a listed salary of $99k - $149k in office in the San Diego Studio.
I was emailed a series of questions by an HR rep relating to my capabilities with software, programming languages, and other general HR questions. Was almost immediately told I got an interview. (this whole process was extremely fast moving and stressful).
The interview was scheduled within the week. I found out maybe two days before that it was a panel interview with multiple members of the team I would be working with, including my would-be boss. It was technical, rapid fire questions from all participants on the call relating to a programming language and 3D software. By the end, my would-be boss was going over particular software used on the job, of which I didn't have exact experience with (think: I use Maya and they were looking for Blender). They eventually started laughing and mentioned they should have read my resume better. Yikes. The call ended and I did not feel great.
To my complete surprised, the very next morning I was told I moved onto the next round of interviews. Cool. This was two back-to-back panel interviews with outside team leaders who I would be interacting with. These interviews went much more smoothly, but the questions were all over the place - some technical, some not-so technical, and others out of left field. Someone asked me about a complete other sector of work and if I could do that because they needed more help on something (think: being asked networking questions for a tech art role). I actually did like the folks on the call for the most part, but again, I was left with feeling like I wasn't prepared or taken very seriously (I was the only minority on the call, and also the youngest one by 15+ years).
Even more surprisingly, I got a call maybe an hour after that interview ended being offered the job. I could not believe it. I was also mentally drained from back to back panel interviews and not in the headspace for this call. Unfortunately my excitement on being offered a job with Playstation did not last long. I was confused why I was being offered the job because it felt like my interviews did not go great, and I was also confused what this role entailed after the last call. I stated the salary and that this was full time at the start of this post because what I was offered was a contract with pay much lower than the listed salary, still fully on-site in san diego, At no point in the hours of interviews was I told this was an option. The HR rep kept trying to sell me on PLAYSTATION and the san diego lifestyle, but I just could not realistically accept a non-salaried, no benefits, contract role in such an expensive area of the country.
Interview questions [1]
Question 1
The basic questions for the specified programming language (what is inheritance, polymorphism, classes and objects etc) and basic questions for 3D art.