Glassdoor users rated their interview experience at Pocket Gems as 100% positive with a difficulty rating score of 5 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Mobile Engineer and rated their interviews as the hardest, whereas interviews for Mobile Engineer and roles were rated as the easiest.
The hiring process at Pocket Gems takes an average of 42 days when considering 1 user submitted interviews across all job titles. Candidates applying for Mobile Engineer had the quickest hiring process (on average 42 days), whereas Mobile Engineer roles had the slowest hiring process (on average 42 days).
I applied online. I interviewed at Pocket Gems in Aug 2020
Interview
Waste of time as others have said. I had two phone interviews and the questions were normal algorithmic questions. One on binary search trees (first round) and other on arrays (second round). Questions were mostly what others have mentioned in other reviews. I gave two optimal solutions in the second round and the interviewer was happy and told me to look out for an email from the recruiter within 1-2 days for the next steps. Got a reject on the second day without any feedback.
Interview questions [1]
Question 1
One variation of BST to find the next largest node and another one on arrays
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Very friendly asked to implement a binary search tree using specific methods which caught me off guard as I wasn't familiar with the printing method requested so it took me more time to sole the question
Interview questions [1]
Question 1
Binary Search tree implementation using built in methods
I applied through college or university. The process took 2 months. I interviewed at Pocket Gems (San Francisco, CA) in Mar 2020
Interview
The interview experience with Pocket Gems was demanding yet positive. The recruiter I was in touch with was also one of the best recruiters that I ever talked to, who cared about candidates as people and explained every step very thoroughly.
My conversation with PG started with a standard recruiter screening conversation. After that, I was given a take-home assignment that asked me to pick my favorite games and evaluate them. There was also a data analysis task, for which basic Excel/R skills could be helpful. I received the invitation to move onto phone interviews after submitting my homework. The two phone interviews I had were typical PM interviews that involve metrics and hypothetical product situations, yet with more emphasis on math. A couple of brain teasers were given. They then moved me onto the final day, which was done virtually due to COVID-19. I met six different people from various functionalities that day, and our conversation spanned across game design, metrics, production, story narration and user interface. The chats were challenging yet exciting. Another interesting fact is that PG has two product tracks: core gaming and casual gaming. The core gaming track will ask more math and game design questions, while the casual gaming track is more like standard app management which focuses more on metrics and user behavior.
Interview questions [3]
Question 1
Your player engagement decreased in the last quarter. What do you do about the scenario.