Glassdoor users rated their interview experience at Rockstar Games as 100% positive with a difficulty rating score of 1 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Store Mansger and rated their interviews as the hardest, whereas interviews for Store Mansger and roles were rated as the easiest.
The hiring process at Rockstar Games takes an average of 3 days when considering 1 user submitted interviews across all job titles. Candidates applying for Store Mansger had the quickest hiring process (on average 3 days), whereas Store Mansger roles had the slowest hiring process (on average 3 days).
First round of interviews with the HR department lasted for 30 min, general questions asked. Very polite and positive vibe no trick questions. They appreciated the fact I have read carefully the job description.
Interview questions [1]
Question 1
One of the questions asked was about how much of a gamer I was
Hard but fair. Keep practicing until you get it. Grasp of spoken English is important. Communication is key. They also expect efficiency from employees. Complete your work in within a reasonable standard when you submit.
I applied online. I interviewed at Rockstar Games (New York, NY) in Nov 2020
Interview
- poor communication from HR specialist. Few no-shows, no excuses;
- coding skill system (they are using VM with remote access) did not work as expected, it took a while to get a working environment;
- all questions in the category "improve the code" were very vague. It was clear that the interviewer just waiting for a specific answer. Considering that the code was out of context and that clarifying questions were not welcomed it looked more like playing minesweeper without looking on the screen.
- a lot of questions in the category "requirements changed", where you have to adapt existing code for new requirements.
- the final round was a big red flag, mostly due to the way how everything was communicated.
While technical specialists were pleasant to speak with, it was clear that they are under constant pressure (which seems to be an industry standard).