The interview process for the Head of Art position at Wildlife Studios was fairly standard for a leadership role in mobile game development. The difficulty level was moderate—I met with C-level executives, the studio head, peers, and direct reports. The questions were what you’d expect for this type of position, covering leadership, creative vision, and cross-functional collaboration. I felt that I answered them well enough, and ultimately, I was offered and accepted the role.
While the interview process itself was solid, my experience in the role didn’t fully align with what was described to me during the hiring process. I was brought in under the impression that Wildlife was committed to developing top-tier mobile games. However, shortly after I joined, the studio head who hired me left, and the company’s priorities shifted toward making games quickly with small teams. This change wasn’t necessarily anyone’s fault, but it did feel like a bait and switch.
Overall, the interview process was professional and well-structured, but my experience in the role was impacted by shifting company priorities that I wasn’t made aware of during hiring. If you’re considering a leadership position at Wildlife, I’d recommend getting clarity on the long-term vision and ensuring it aligns with your expectations.