For a Senior Game Designer role, I had to answer three questions: 1. Deconstruct/Analyse the content flow for the core loop of a Mobile Top 50 grossing game, for at least its first 2-3 days of gameplay (non-payer behavior) 2. Provide a design proposal for “Family Island” (one of the current Top Grossing Mobile Games) for a small Game Mode or Liveops Event that has enough content for a non-payer Player to finish it in 3 days. The proposal should take no more than 1 month to develop 3. Use the modules and content plan you designed at Question 2 to lay down the full player experience throughout their progress in the Game Mode/Liveops Event for the 3 days duration
Associate Game Designer Interview Questions
989 associate game designer interview questions shared by candidates
Not that much time complete the test. Be prepared to do it faster than expected.
What do you think is an example of a really well-designed game and why?
Typical design questions and past experiences
Talk about a game you play? What do you like? What do you dislike? How do you improve it?
Why do you think you will be a asset to our company
How would you monetize a gaming app to generate more revenue?
How do you get everybody onboard with your vision?
Why do you want to move to China?
Have you worked with Unreal Engine?
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