Questions were asked orally and so wage that I cannot even remember. The ones that I remember are: - Counting the points in a cluster of points. - given a matrix (was it adjacency or what, I don't know because it was explained very bad) find the number of islands (isolated nodes)
Desenvolvedor Vr Interview Questions
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Circular Linked list and resume
What is your long term goal?
salary
What design patterns I know
Make a FPX unity game.
About software knowledge aveva marine and background
Basic coding exercise very close to classic algorithms
The technical component consisted of 4 questions. 3 of which involved being provided with a series of GIF animations of basic primitives that had distinct behaviors that had to be replicated in the Unity Editor.
How did you manage to explain a technical problem to less technical-minded individuals in the past?
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