Q: What is the hardest part about being a game designer?
Game Designer Interview Questions
989 game designer interview questions shared by candidates
He asked me about my experience relevant to the position and my salary expectations.
How would you ensure good communication between different teams and help keep them on the same page?
Why do you want to work for Ubisoft? What have you learned while working at your current employer?
Tell me about yourself. After this question the interview kind of turned into an enjoyable conversation regarding game history, game components, life as a game designer and life at Ubisoft.
Why do you want to work in Japan?
What was [design area] pipeline in [company X]?
Test di vario tipo, che spaziano da un argomento all altro.
Why do you believe games with a strong casual, social component frequently “come out of nowhere” and become viral hits?
For a Senior Game Designer role, I had to answer three questions: 1. Deconstruct/Analyse the content flow for the core loop of a Mobile Top 50 grossing game, for at least its first 2-3 days of gameplay (non-payer behavior) 2. Provide a design proposal for “Family Island” (one of the current Top Grossing Mobile Games) for a small Game Mode or Liveops Event that has enough content for a non-payer Player to finish it in 3 days. The proposal should take no more than 1 month to develop 3. Use the modules and content plan you designed at Question 2 to lay down the full player experience throughout their progress in the Game Mode/Liveops Event for the 3 days duration
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