Q: How do you see yourself in 5 years? (it's a classic)
Game Designer Interview Questions
989 game designer interview questions shared by candidates
Explain the reasoning behind [feature X] that you described in the second test.
Previous group projects and the difficulties that thay had
What is your vision for the future?
Are you willing to relocate to Ljubljana? What is your expected salary for this position? User tests report that 50% of users (aged 6-10) quit your minigame, what do you do? User tests report that some users can't achieve the goal you set for your minigame, what do you do? If you had to redo the expertise test, what would you do differently? What is intended experience for the game? Who is the target audience? What are some parts of the game you would fix (where do you think it performs poorly)? Explain (insert an unclear game mechanic from your GDD... and yeah, there will be one :D) If you were to make a sequel for this game, what would you do? Why did you apply for the job? How do you react under stress (examples)? How do you handle communication with different personalities (examples)? How do you behave when it comes to conflict (examples)? What kind of environment would make you quit (examples)? What was the feedback you got at the last workplace repeatedly + what are you doing about it? (this was a sneaky one, ahahaha :D)
Mi hanno chiesto generalmente del mio lavoro e del mio background come game designer
What are the salary expectations?
Ideas about some of the top-chart games. What would you improve on those games if you were on their team?
My previous experience in game dev and I had a feeling that the interviewers were checking my soft skills a lot.
Optimizing in-app purchases feature questions, KPIs
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