Ubisoft reviews

3.4

61% would recommend to a friend

(4,318 total reviews)
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Yves Guillemot

35% approve of CEO

27% positive business outlook

Ubisoft has an employee rating of 3.4 out of 5 stars, based on 4,318 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Ubisoft employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

4K reviews
1.0
Jul 28, 2018

I got robbed twice working at Ubisoft (like literally)

Anonymous employee
Recommend
Business Outlook

Pros

-The experience of working on a major title, many people don't get that. My work, and the work on the title was an incredibly rewarding experience.

Cons

- My computer was stolen from the ubisoft building from my desk, a hobo off the street somehow came in and stole it. My work PC mind you. I lost 1-month worth of work. - I was robbed the second time when the fire exit door was remarkably left open, allowing more hobos to come in and steal my personal belongings this time. I wasn't the only one robbed in the building. The second time it also seemed like they didn't use insurance to cover the cost because then the insurance rate would go up, and I was told to suck it up. - Management was horrifying about the ordeal, claiming it was my fault my stuff got stolen the second time because a companywide e-mail was sent telling people not to have their personal items at work. So, you can't customize your desk on the fear of being robbed. Seriously, this is a multi-billion-dollar company that can't afford security. - My lead didn't know the direction we wanted to go. Using vague terminology to describe what he wanted in Wikipedia, then yelling at team for not going the direction he thought he wanted to go. - My leads and upper management wanted me to fail by not revealing to me issues they had with me and my work until the project was over. Unwilling to resolve issues amicably. - Producers had less experience in the industry than the development team. This let to many issues when producers would offer solutions that were bad ideas, but demand they be put in anyways, then removed when they didn't work, wasting time and resources from the devs. -Producers managed time but lied about the time we had to finish our part of the game. There are parts of the game untouched by our department because it was never scheduled. And yet my lead had the audacity to blame me for not finishing, left my head scratching. - Wasted food. We would get free food in the cafeteria, but management kept buying food no one wanted, resulting in a lot of food no one would touch. I can't believe I'm saying this, but the company had an unhealthy obsession with buying skim milk for everyone. There would be 1-2 jugs of skim milk that would go untouched rotten by the end of each weak, the fridge would be over-crowded with jugs of different types of milk. Meanwhile, when I requested one of the jugs be whole milk because the skim-milk goes wasted, I sent them a picture of the wasted milk, just so they'd believe me. I got written up for it because that insinuated the person ordering food is wasting food, and I hurt her feelings, apparently by sending the proof via pic. Can't believe that happened. - Instead of hiring a maid to clean dirty dishes, management would often throw away dirty dishes, cups, and silverware, rather than clean them. This happened more than once during production - Mandatory morning meetings wasting 2 + hours of work, providing little to no use to the majority who attend. They expect you to make up the time we missed in OT. - When they tell you to come to OT you better come, otherwise you'll be gone before you know it. - I got harassed by a disgruntled employee because he didn't like the way I worked on his stuff, even though I was asked by management to work on it. -Some leads JUST DON'T COMMUNICATE with their teams. Like, am I supposed to be working on this? Who is supposed to be working on this? It was never communicated, sometimes resulting in two team members having worked on the same thing. -Despite the many women and LGBT crowd at the company, I got picked on for being gay. In fact, one person calling me names, was a lesbian just trying to fit in with the guys. - One time I found spit in my coffee cup. I told my lead about it and he told me it was no big deal and to ignore it.

2.0
May 11, 2017
Recommend
Business Outlook

Pros

+ Nice work & life balance + Promoted easily based on senior relations + Nice people. Most ppl have good work attitude + Biggest game company in Singapore or Asia + Nice studio of friends (Junior to mid levels)

Cons

Unclear direction on game strategy which often led to conflicting priorities Senior Management had trouble acknowledging ownership or committing to new directions Very top-down or laissez-faire style by leaders which prevented honest conversation about problems Lack of coordination across functions due poor organizational designs Inadequate leadership time & attention given to talent issues (usually ignored or dismissed) Employees feared of telling the senior team about honest inquiries or opinions. (based on former employees being reprimanded or wrongfully dismissed) Observed long-term, loyal employees being overlooked by alliance relationships with Seniors (French) Very unclear career development Low salary High turn-over (3-5 employees left a month. Unannounced, terminated or resigned)

1.0
Dec 22, 2021
Recommend
Business Outlook

Pros

None that I can think of right now.

Cons

Worked at the Ubisoft Singapore office. It's all happy and fun times on the surface level, but when you stop and take a look around you, you'll notice that this place has been enveloped by a miasma of racism and misogyny. They pride themselves in having a multi-cultural crew. This is true, having employed people from a wide variety of countries. But this is just that - a statistic. Only one out of the ten or so top dogs and decision makers is actually local or from Singapore. Everyone else is a white, male French. There have been instances where the same bros were accused of harassing a junior employee. Said person was then relegated to another position, and was even considered to be promoted, just at another office in another country. This is just one of many incredibly degrading decisions made in this company swept under the rug and guised under the pretense of "we are a family" and "we are inclusive". Inclusivity and Familial bonds only exist for Frenchmen in this company. Skull & Bones, the game the studio has been working on has been a literal shipwreck for the past 8-10 years. Despite what the PR is saying to the public, it has been a game plagued (it still is) with management failures, indecisions, talent bleeding out and poached, and low team morale. I sincerely hope you think many, many times before joining this company, especially this studio. I have no ill will towards any of my former colleagues, they are the most talented people I've met, but its unfair that they are forced to remain in this sinking hole due to circumstance.

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