Wargaming reviews

4.2

83% would recommend to a friend

(815 total reviews)
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Victor Kislyi

86% approve of CEO

59% positive business outlook

Wargaming has an employee rating of 4.2 out of 5 stars, based on 815 company reviews on Glassdoor which indicates that most employees have an excellent working experience there. The Wargaming employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

815 reviews
3.0
Nov 26, 2017

They have lots of money, but no clue.

Anonymous employee
Recommend
Business Outlook

Pros

* Lots of benefits: private healthcare, bonuses, cookies etc etc * A lot of money invested to level the employes up: trainings, GDC, internal dev conferences, etc * They have enough money to make project of any scale

Cons

* Soviet development culture: if something went wrong, find someone to blame * Terrible management on all levels: people are promoted for their loyalty, even if they have no clue. A result of fast growth not having enough competent people. * Blinded by WoT success: rather than just admitting that World of Tanks appealed to new niche and that's main reason of it's success, WG tops decided that now they're immune to failure and are always right. One word: soviets. * Lots of politics inside the company. Combine it with "find one to blame" and you get the "Game of Thrones" mentioned in another review

3.0
Oct 24, 2017

Team Lead, Publishing

Recommend
Business Outlook

Pros

Great balance life/work Good teams of professionals

Cons

Salary people management 0 feedback from management

5.0
Oct 24, 2017

Long-term game development

Recommend
Business Outlook

Pros

Interesting tasks. During my work, I created the first version of water in the World of Tanks, programmed lighting effects and system of decals. Now I'm working on a project to improve clients physics. In the nearest future, I'm planning to develop an entity component system. It's not necessary to become a manager. I tried to be a team lead, but it was not very exciting for me. My tasks included maintaining the stability of the tank client and managing a team of 6 people. When I finally realized that management is not for me, I talked to my superiors and switched to clients physics. Freedom of action and promotion of initiative. If the idea is reasonable, it will be brought into the backlog and sent to work. Of course, it depends on the complexity of development, but in general, it's not difficult to bring a reasonable idea to life. Competitive salary.

Cons

If you are not initiative, you will be bored. Interesting tasks go to those who suggested them. The team has grown very much in the last years. This imposes some restrictions to creativity - you need to negotiate with everyone how and what should work. In a small team, you are making something by yourself, and then you put everyone to the notice. Now you need to explain in advance. On the other hand, this makes one think about viability and many useless ideas fall off by themselves. Huge code legacy. The "Tanks" engine exist for almost 10 years. That means that there's a lot of code written by different people at different times and with different styles. Sometimes it's difficult to understand what and why was written. Any changes require serious analysis and rework. But sometimes it's even fun - to rewrite the code better than it was written before you.

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Glassdoor has 877 Wargaming reviews submitted anonymously by Wargaming employees. Read employee reviews and ratings on Glassdoor to decide if Wargaming is right for you.