
Lançamos a Riot Games em 2006 para desenvolver, publicar e dar suporte a jogos feitos por jogadores, para jogadores. Em 2009, lançamos nosso título de estréia, League of Legends. League passou a ser o jogo de PC mais jogado do mundo e um dos principais impulsionadores do crescimento explosivo dos esports. Os jogadores são a base da nossa comunidade e é para eles que continuamos a evoluir a experiência da Liga, dentro e fora do jogo. Fundada por Brandon Beck e Marc Merrill, e atualmente sob a liderança do CEO Nicolo Laurent, estamos sediados em Los Angeles, Califórnia, e temos mais de 2.500 motins em mais de 20 escritórios em todo o mundo.

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Electronic Arts is a global leader in digital interactive entertainment. We are creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. Join us.

PlayStation has been at the forefront of interactive and digital entertainment since the debut of our first console in 1994. Our products delight millions across the world through incredible games, cutting edge experiences and access to many types of media. This commitment to amazing our fans is at the core of who we are and one we share with Sony Corporation, internationally known as a leader in music, movies and consumer electronics. We can only achieve this goal by welcoming talented people and empowering them to do their best work. From game developers to data scientists, software engineers to cybersecurity experts, marketing to accounting and finance professionals, we’re always looking for talented people who share a passion for creating and our commitment to delivering amazement. We’re headquartered in San Mateo, California, and our global workforce includes teams in offices across North America, Europe and Asia.

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we’ve been creating genre-defining games for millions of players around the world for more than 30 years. We’re on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration and polish go into the Blizzard “secret recipe,” but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.

25 years of fun. And we are just getting started. Gameloft has always been pushing the frontiers of mobile gaming and played a pivotal role in shaping the gaming landscape we know today. Our love of games pushed us to be among the first to bring them to mobile phones back in 2000 and to create multi-awarded games for PC, consoles, and all the latest digital platforms today. Fueled by passion and driven by a vision, we set our ambitions high and always remain faithful to our belief that everyone should play. We aspire to continue to lead the way, set new standards, and bring amazing gaming experiences to players everywhere. What drives us: We put passion first. We are in this business because we love it. It fuels everything we do. We value craftsmanship and art and aim for the best, setting our ambitions high. We try new things with confidence. We embrace changes, we enjoy challenges, and we are willing to experiment. We want everyone to play. We believe there is a game for everyone, wherever they are, whenever they want, whatever their tastes.

Rockstar Games doesn't see why only the kids should have all the video game fun. The company, a subsidiary of Take-Two Interactive Software, is a publisher of mature-rated video games including the hugely popular Grand Theft Auto series. Other series titles from the game studio include Midnight Club, Red Dead, Manhunt, and Max Payne. Rockstar Games' titles are available for major gaming platforms, including Sony's Playstation, Microsoft's Xbox, and Nintendo's Wii, as well as for PCs and portable devices such as the Playstation Portable and Nintendo DS. Parent Take-Two does over half of its business in the US; Europe and the Asia Pacific region are its other key markets.

A AQUIRIS foi fundada em 2007 por Amilton Diesel, Mauricio Longoni e Israel Mendes. Eles se uniram para desenvolver projetos de realidade virtual e advergames em uma sala de 30 metros quadrados. 20 jogos mais tarde, eles ganharam experiência e cresceram a empresa para 60 pessoas, incluindo três novos sócios: Raphael Baldi, Kely Costa e Sandro Manfredini. Hoje, a AQUIRIS desenvolve jogos para a Cartoon Network, como CN Superstar Soccer e The Great Prank War; títulos originais como Ballistic Overkill, um first person shooter premium para Steam; Horizon Chase World Tour, um dos Melhores Jogos de Celulares de 2015 de segundo a App Store; Horizon Chase Turbo, a versão premium do aclamado jogo de celular, lançado para Steam, PS4, Xbox e Switch; e ainda Looney Tunes: World of Mayhem, um jogo de celular free-to-play que conquistou mais de um milhão de downloads no dia do lançamento. Estamos localizados no sul do Brasil, em uma agradável cidade chamada Porto Alegre. Durante os últimos 13 anos, nós montamos um time de mais de 100 pessoas apaixonadas e altamente capazes de cuidar de todos os aspectos do desenvolvimento de um jogo. Nosso foco principal desde o início tem sido oferecer os melhores jogos em termos de visual, solidez técnica e diversão para os nossos jogadores. Pra isso, a gente trabalha de modo independente ou em colaboração com alguns parceiros de publicação e distribuição, criando jogos para um grande número de plataformas, desde celulares, passando por PCs e consoles. Todos os dias a gente acorda com uma questão em mente: como podemos criar jogos únicos para os nossos jogadores? Estamos construindo essa resposta ao longo do tempo com disciplina e muito trabalho.