Glassdoor users rated their interview experience at Electronic Arts as 33.3% positive with a difficulty rating score of 2 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Localization Tester and Junior Game Tester rated their interviews as the hardest, whereas interviews for Estágio Superior and Junior Game Tester roles were rated as the easiest.
The hiring process at Electronic Arts takes an average of 21 days when considering 3 user submitted interviews across all job titles. Candidates applying for Localization Tester had the quickest hiring process (on average 21 days), whereas Localization Tester roles had the slowest hiring process (on average 21 days).
It was extremely lengthy with 5 1 hr interviews that basically tested system design, API and database knowledge. They got increasingly more difficult and they ended up ghosting me anyway
I applied online. The process took 4 weeks. I interviewed at Electronic Arts (Vancouver, BC) in Jan 2025
Interview
Two weeks after applying, I received an email for a phone screen and later moved on to a regular interview. The interviewers were very nice and friendly, and although I didn’t receive an offer, they responded to my follow-ups professionally.
Interview questions [1]
Question 1
What are some difficult decisions you had to make during your past projects?
I applied through college or university. The process took 6 days. I interviewed at Electronic Arts (Hyderābād) in Dec 2025
Interview
The interview process consisted of an online technical test followed by a technical interview.
The test focused on practical technical artist skills, including tooling, animation/rigging concepts, and problem solving.
The interview was based on my test submission, technical art fundamentals and some general TA questions.
Interview questions [1]
Question 1
Difference between Tangent space and Object Space, and how they impact in Shaders.