I applied online. The process took 4 weeks. I interviewed at Electronic Arts (Orlando, FL) in Jan 2022
Interview
I applied basically all the software engineer intern position of video game company in USA, I would say EA gave me the best experience.
At the start, I applied a very general software engineer internship position online, the description is very general, it did not mention the internship is going to do gameplay programming, AI, etc. When I receive the interview from EA, they actually put me into a rendering position intern, I was super surprise they actually gave me the current interview base on my resume information, my resume focus on real time rendering, so that is a plus.
I did not receive any code assessment on this one, I directly got the first and also the final interview. I interview with a senior software engineer and a project manager of Frostbite team in Orlando. They are super welcoming and professional, we basically just go through each school project on my resume, one is my tech art project(I focus on the performance debugging part of it), one is a C++ project(not using game engine, I just want to let them know I can code C++), one is a web gl project(which made in my computer graphic class).
At the end, they gave me some really basic C++ problems, I don't think I answer it perfectly. They also ask me do I have any problem for them, I asked some question about Frostbit, then that's about it.
Interview questions [2]
Question 1
What is visual function in C++
What did compiler do when it compiling visual function
(This is the one I don't know)
Resume questions, very detail.
like what kind of tools you use, data structure of the project, how do you discover the performance problem, if you mention anything, make sure you have some story for them.
I applied online. The process took 1 day. I interviewed at Electronic Arts in Oct 2021
Interview
I met with a recruiter for around 20 minutes. It was very casual and laid back. We discussed my work history, education, and what I can bring to the table. I asked questions at the end.
I applied online. The process took 5 weeks. I interviewed at Electronic Arts (Redwood City, CA) in Mar 2021
Interview
Interviewed for a SE Internship. Close to finishing up the summer, and I've accepted a full-time position at the studio.
First Round: Fairly straightforward technical interview. Typically easy to medium difficulty Leetcode-style questions over Zoom / shared editor. Chose C# as my language. The interviewer was super nice and helpful.
Second Round: Behavioral with a hiring manager and studio producer. Very typical questions regarding my interests, past challenges, and style of personal/team work. The producer in particular was very nice (at some point, we just talked about our favorite video games).
Interview questions [1]
Question 1
Anagram checkers and groupers. Be sure to think about time/space complexity, corner cases, testing, and overall, talk about your thought process.