I applied through college or university. The process took 1 day. I interviewed at Zynga (Bengaluru) in Jan 2012
Interview
Several (2 to 6) rounds of interviews
- Approach to data collection and analysis
- Problem Solving ('case' interviews), Guesstimates
- Testing creativity through
- discussing new features for existing games, new games etc
- Virality (increase reach) / Monetisation (features that increase revenue) based questions
- Assignment / Write-up based (if at Campus)
- (optional) Knowledge of gaming / how facebook works
Interview questions [1]
Question 1
No such thing. It'd be like a friendly discussion rather than being an interview.
I applied through college or university. The process took 2 weeks. I interviewed at Zynga (San Francisco, CA) in Jan 2013
Interview
Applied through a business school career site posting. Recruiter contacted me and we were able to set up a call. I happened to be in SF the week of the call, so when that went well Zynga very quickly scheduled me to come and interview at HQ two days later. The company got back to me two weeks later to say no.
The interview questions were largely geared toward consulting case questions, which is symptomatic of why Zynga is where it is.
Interview questions [1]
Question 1
(Interviewer draws a graph on the white board) imagine this is your daily active users. What could be responsible for these changes?
I interviewed at Zynga (San Francisco, CA) in Mar 2012
Interview
For the initial screening call, you'll want to emphasize your interest in gaming and show some familiarity with Zynga games (I'd pick a mobile game and a web game like Farmville 2). Notably, they typically ask if you have any ideas for new features and how you would implement them, and they look to see that you have a basic understanding of which engagement metrics to look at when evaluating the success of games (DAU, MAU, retention etc.).
Interview questions [1]
Question 1
How would you test the success of the feature you discussed?