Explain memory management in operating systems?
Graphics Software Engineer Interview Questions
106 graphics software engineer interview questions shared by candidates
Describe the window graphic driver architecture.
Programming questions on C. They were pretty easy based on strings, linked list etc. Question on achievements, projects worked on.
One unexpected logical-mathemathics question. Easy to answer if you think about it (so checking reasoning ability)
Mutex, Semaphores,Paging and other coding questions
multi-core architecture
Cannot reveal due to NDA
a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?
What is deferred rendering
Many questions about C++, OpenGL and 3D in general.
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