Pros
Real interest in making it in the industry In expansion, not hard to get in Bought several different studios and kept people around "Famous" professionals, touted as such internally at least
Cons
"Not hard to get in" also means very shitty hiring review process Game directors seem to have free range to do whatever in every project No development system across the company, structure is confusing, no clear goals to anything Seems internal feedbacks we give are never addressed (even in playtests) Hiring friends is commonplace in upper levels which is at least questionable considering some roles won't have anything to do during months and months until that role is called upon Brazilian managers kept in place after several issues (even to the point of explicitly saying Brazilian workers should be paid less than their international counterparts for the same role or lowering certain rewards "to match local currency") The above also leads to very high wage gaps between workers in the same role The entertainment-not-HR group "people's team", which lots of people dont quite enjoy Company has heavily suggested workers "should leave a review"on Glassdoor,which seemed to imply a positive one