Gameloft reviews

3.8

72% would recommend to a friend

(1,542 total reviews)

Alexandre De Rochefort

75% approve of CEO

56% positive business outlook

Gameloft has an employee rating of 3.8 out of 5 stars, based on 1,542 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Gameloft employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

2K reviews
1.0
Apr 28, 2023

Pays below market average, disorganized new executive committee

Anonymous employee
Recommend
Business Outlook

Pros

Lots of locations and a few good projects

Cons

New com-ex is very green and extremely disorganized. Communications throughout the organization are also terrible. HR is always the last to know about essential personnel matters. Poor salaries. Lots of contradictory information coming from all angles.

2.0
Jul 9, 2020

Some good some bad

Anonymous employee
Recommend
Business Outlook

Pros

- simple tasks and low standards - good as the last job before retirement - most people are nice and friendly, some people fake it but at least they try

Cons

- low pay with no career growth - some people are difficult to work with - management only listens to the majority - some managers like to throw people under the bus - it seems to me the longer people stay the poorer the company treats them and eventually people quit so the company can hire new graduates for cheaper salaries - depression and anxiety are common the longer people work there - they value bureaucracy over talents.

1.0
Oct 1, 2019
Recommend
Business Outlook

Pros

I'ts like a gym. It makes you resistant and strong, though you won't learn to play the sport here.

Cons

Management is toxic and lacks of the knowledge necessary. They go against their own workers if you don't play their politic game. They diminish the work of other people and the sole tool they use to push projects forward is pressure and screams. When this pressure does not exist, projects don't advance because they do not know how to drive the project. The people with talent leaves when they have the chance and they are ultimately surounded by people who plays their politic game. This ambience creates tension between different departments and even within. Highly competitive environment, but in the bad sense of the word: departments are fighting for control over the production, people tries to step on each other to claim successes and managers foment this kind of behavior, even rewarding it. Projects advance due to brute force of the workers by making extra hours. Yet, they are not rewarded. Progression is not base on merits but on posture and facade. Tools are hard to use, obsolete and internal, which means, you cannot even count them as experience for your CV. Management doesn't care about usability of their own tools and expects workers to just deal with it. It's common to have to edit files manually in order to even be able to start working with the tool. There are tools without a "new file" command or even a clone one, forcing workers to keep their own templates and duplicate files in the OS, edit them manually and replace values to just start working. Management doesn't care much about that and there are very few people and time assigned to maintain the tools because they expect people to brute force through everyting. This situation also creates conflicts between departments since each department has different priorities and they clash on each other.

Viewing 61 - 63 of 1,542 Reviews

Glassdoor has 1,819 Gameloft reviews submitted anonymously by Gameloft employees. Read employee reviews and ratings on Glassdoor to decide if Gameloft is right for you.