Niantic reviews

3.7

69% would recommend to a friend

(228 total reviews)
avatar

John Hanke

67% approve of CEO

42% positive business outlook

Niantic has an employee rating of 3.7 out of 5 stars, based on 228 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Niantic employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

228 reviews
1.0
Apr 20, 2021
Recommend
Business Outlook

Pros

Everything moves here incredibly slow. You actually find yourself with a ton of free time. This is great for now because we are all WFH, but will be a nightmare once we're all back in the office. Probably great for engineers who want to work in R&D for AR tech. Great benefits.

Cons

- Leadership is severely underqualified. They're all just buddies with each other with absolutely 0 experience in gaming. - Promotions are not up to your manager and team. A governing group consisting of upper management needs to review your manager's pitch, and the group deems you worth or not of a promotion. However they have openly said many times that they do not believe that you deserve a promotion/raise unless you have already been doing the job for one full year. This method makes absolutely no sense for those in non-engineering roles. In fact, none of the career ladders make any sense outside of engineering roles. - Leadership constantly spews lies about being innovative. They only want reskins of Pokemon Go. They are afraid of change, afraid of risk, and afraid of setting trends. The only innovation they care about is with their AR tech. - Leadership has literally said that they do not believe that creativity is possible when working remotely. The truly believe that professional creatives cannot do their job unless they're in the office. Leadership literally pointed out "water cooler talk and bumping into people in the hallway" as a vital part of being able to do our jobs - Leadership has said they will not allow teams to decide their own hybrid schedule even though every team has at least 50% already working remotely from other Niantic offices. The company wants us to all commute in traffic just to do more Zoom meetings in the office. When asked about full remote possibilities, leadership told us that if we want to be remote then we shouldn't be working at Niantic then. - Pay is not that great. It's ok when you first join, but since its so incredibly hard to move up the ladder, your pay just never really increases. They could be paying us more, but the company would rather spend the money donating to social awareness charities, which is great and all, but leadership does not actually lead by example. They think just throwing money is good enough. - A lot of weird, forced social events. Forced culture. Everyone walks on eggshells when they talk. - The company hierarchy and organization is a complete mess. People's titles do not match their job descriptions. Some people are managers with no one to manage. Some people report to someone not even involved with your team. Its a huge mess. I was interviewed for UI/UX Designer position, only to be told upon hire that UI/UX doesn't exist in the company because UI and UX are two separate departments. - Overall, leadership is just disconnected from how things really are nowadays.

1.0
Oct 15, 2019
Recommend
Business Outlook

Pros

- Convenient work location - Interesting work - Good teammates

Cons

- Micromanaged by execs and CEO - Top-down decisions, and lack of transparency - Constant fires and changes - Priorities are unclear because everything is a priority - Disagreements are shut down working with product

1.0
May 13, 2023
Recommend
Business Outlook

Pros

Check other reviews posted on Glassdoor.

Cons

First of all, for context, my previous review was taken down by Niantic - everything I mentioned was true but they wanted to hide - you see how "transparent" and "honest" this company has been. ------- 1. No company strategy. Engineering leads everything all the time. Engineering wants to do things they like - hardening platform, making internal tools fancier, building cool features. And they are given the authority to do so. Such a strategy works when you are a small startup 5 years ago and you were building a simple game which everyone could have a say. However, Niantic now, with some cash in bank, needs to get rid of this pattern. They need to know their overall direction - every decision should be measured by impact and ROI instead of engineering preference. This company has a strong engineering influence. PMs are just puppets. Engineering either follows what the CEO wants personally, or they just do whatever that makes their job looking good. Look at what Niantic is doing. They bought a few startups in AR and they merged a game studio. They claimed they could give individual developers the toolkits to build AR apps and games on AR + geo. But hey come on, the success of PGO was a pure coincidence. The formula that worked in 2016 would not work again in 2023 and beyond. Everyone in this world has 24 hours a day. People played your game, then they will move on to something else, either play another game, or not play game at all. Repeating the same recipe again and again will not work. They recently released Peridot and are going to introduce Monster Hunt based AR+geo games. But again, it's the same recipe with minute changes. The pandemic is over. There are way important things people care about, other than just looking at their phones and walking around. ------- 2. Mid-management are weak - speechless. Mid management roster has been mostly promoted internally from junior roles. The directors in eng and product are way inexperienced than any other good companies out there. They feel insecure, they micro-manage, and their focus has always been protecting the faces of their bosses. This is wrong. The more senior you are, the higher your horizon is - your decision should be around how to make this company successful, making more money with the least expense. Managers are myopic, focusing on short-term details, focusing too much on 1-1s and making the culture looking alright, instead of leading their team to see whats the bright future. I've seen some nice people getting promoted to managers, and then found themselves trapped in endless 1-1s and culture developments. All of these are important, but no more important than a clear leadership and strategy. Okay? Niantic HR, you need to listen. ------- 3. Sugarcoating, hiding, no transparency Every company all-hands, TGIF, is an extremely sugarcoated version of how this company is doing. Every status update to upper management, whether department head or C-level, has to require countless rounds of rehearsal, sugarcoating, rehearsal, and sugarcoating. I've been deeply involved in these plannings. It's a total waste of time - if I were John Hanke, I would want to know the truth. If a product is a crap, just kill it. If we spend two years on an internal tool and its still not going anywhere, just kill it and buy the solution somewhere else. Everyone spent so much time on down-tuning their messages. Eventually they forget what's the most important thing - find the right northstar, bring everyone onboard, execute with honesty and integrity. What the company employees heard from corporate communication is totally different from the reality. ------- 4. Not a soil for good games It's all engineering driven. Game teams are forced to use Niantic platform tools - maps, social, analytics, etc. Every one of them are super hard to integrate and extremely time consuming. If I am a new game concept and I want to roll it out to a small group, why would I spend so much time on integrating all these tools? Shouldn't I prove my market, see market response, get convinced it's a good ROI to continue, and then move on to think about these heavy stuffs? The greenlighting process always look at stats - sure, your DAU, your cohorts, how many players return to the game. Sure, all these make sense. But also, games are creatives. As human beings, we play games to entertain ourselves. Game creators have to capture that intuitive and spontaneous part before they think about the hard numbers. Niantic executives, please don't kill a game just because the number is bad. Even if a number is right, it may not be a good game. Be open minded. More importantly, you gotta have the soil, the culture for invention, creation. You gotta encourage folks to think outside the box, beyond these hard stats. Numbers are arbitrarily invented, but inspirations cannot come from numbers.

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Glassdoor has 266 Niantic reviews submitted anonymously by Niantic employees. Read employee reviews and ratings on Glassdoor to decide if Niantic is right for you.