Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

1K reviews
1.0
Feb 28, 2019
Recommend
Business Outlook

Pros

free food, $30 to a gym every month

Cons

executives take no responsibility, what a toxic company

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Riot Games Response
7y
Hi, I'm Susannah from the Talent Partner team. As a current Rioter, please feel free to reach out to me directly with any talent-related concerns you may have: suyoung@riotgames.com. Additionally, if you have questions about our compensation programs, any of the Talent Partners or members of the Compensation team are happy to talk through this with you. If you have a specific concern about leadership, you can always reach out to Rioter Relations directly: rioterrelations@riotgames.com. We investigate all submissions thoroughly and impartially, and we have a strict anti-retaliation policy and will not tolerate any kind of retaliation against a complaint. Thank you, Susannah
1.0
Dec 23, 2018

Failing fast

Recommend
Business Outlook

Pros

Nice campus, great talents in the working team, good enough compensation in gaming industry

Cons

Riot made some impressive breakthroughs in early days. (Game as a service, esports, talent-focused value). Sadly, like many successful companies that failed (Blackberry, Nokia), Riot leadership team builds up a big ego and hasn’t been humble and lived up to the manifestos. Bad management, silo teams with overlapping responsibilities, one of the worst compensation system as such a sizable company, inexperienced and bro mgmt team (D20). A CEO who never manages a company, a CTO who didn’t understand work place is not ur frat There are always plenty of excuses not to try new things. Fears of failure result in no new games after so many years and countless missed opportunities. Just because you don’t know how to do it or you are afraid to fail is not the reason to stop new ideas. No strategy nor vision because the management team doesn’t know how to do it and never did it before. (First time! ). Companies who can’t continue inventing and being humble always fail. Riot is going on that path with the current leadership team.

2.0
Jan 29, 2018
Recommend
Business Outlook

Pros

- Fantastic, highly competitive perks - Competitive pay (in Engineering) - The best teams practice great balance of autonomy, empowerment and direction - Huge fans of gaming, the most supportive, fun and exciting group of passionate industry professionals you'll ever work with - Huge breadth of experience, mentors are easy to find if you seek them out - The culture "bleeds" the manifesto, when it's working it is truly amazing, the strength of that manifesto allows even struggling teams to do reasonably well - If you follow the manifesto and have a good supportive manager, you can do very well here. - The people here are generally amazing, you really can "Default to Trust" for most people doing the work in the rank and file, everyone is well intentioned and trying to win. - Riot celebrates those who take accountability seriously - So much more than "just a game company", you'll likely learn more here in a few years than a decade at any other company

Cons

- "Old Guard" leaders protected by past successes and rarely held accountable without great effort, and risk - Feedback culture can be manipulated by those who want to retain power or squash criticism - Struggling to do too much, with an inability to focus means strategic decisions flip-flop and rarely last longer to 3-4 months - Senior Leaders have forgotten how to play a support leadership role - Product and Delivery disciplines have huge variances in competencies of individuals - Too Many "Chefs" in the kitchen in too many aspects of technical direction - Huge variances in pay between disciplines compound pay differences between those doing the work and those not contributing (you may find a QA/Release/Product/Delivery person working 5 times as hard as an engineering technical leader paid half what that leader is paid) - Huge variance in quality of managers/leaders means you roll the dice on whether you get a good or bad one, and bad ones can set your career back years - Vertical growth is all but dead, don't come here to move upwards. Someone has to quit, or be fired to create a vertical slot for growth and it's likely it'll be filled by a new hire, not an existing rioter - Horizontal (breadth) growth is difficult to achieve, there's a very large risk of getting stuck doing one thing for over 5 years and getting type cast into a role. As the company ages transfers between disciplines and product teams has ground to trickle - Attitude towards new product development has resulted in isolationist thinking, cultures are literally different, so are performance metrics and accountability, between large product groups at the company (esports, league, new games, central services) - Struggling to deal with the lack of diversity it's culture and focus on core gamers has created, mostly male management is blind and biased to the priority of the problem - Success requires being a member of the "bro culture/boys club" or working yourself to death to be visible, you need to play the "Cover Your A.. butt" game well here - Accountability culture can be used against you (your leaders will usually push fault down to the first person who claims fault, rather than take accountability themselves)

Viewing 43 - 45 of 1,042 Reviews

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