Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

1K reviews
2.0
Dec 1, 2016

Perfect video game company for the right demographic

Anonymous employee
Recommend
Business Outlook

Pros

- Benefits are fantastic & can be enough of a reason to stay in a volatile industry. - Some coworkers are wonderful.

Cons

- Racism - Sexism - Transphobia - Victims of racism, sexism, &/or transphobia repeatedly told to deal with the issues themselves rather than have management intervene. - Feedback culture turns into bullying & it's impossible to stop the bullying without being told you don't meet Riot's cultural values. - Being blamed for something you didn't do, especially if a victim of the above, will send you out the door. - Poor communication

1.0
Nov 2, 2018

All around bad company ran by inexperienced people

Anonymous employee
Recommend
Business Outlook

Pros

A nice modern office Decent perks Decent location

Cons

Rampant nepotism People who have no business being in the positions that they're in, and can hardly do the bare minimum of what's required from them Poor organization

3.0
Jul 26, 2018
Recommend
Business Outlook

Pros

Lots of nice Quality of Life things, free food, free coffee, very nice overall in terms of person to person interaction. Very nice people.

Cons

Lack of development experience at the top and bleeds down to the bottom. League was a massive success great timing ect. But the industry and times change as does development. Riot overall has a culture where they will bring in very high end talent then disregard everything they bring to help increase productivity and move titles to Ship. The League team functions differently the the other dev teams because its a living product however that has to ship. Ya gotta keep the lights on basically. Sadly riot is far more concerned with how you say things rather then work or action. At times it felt like the company would rather spend millions, and I mean millions of dollars to avoid a few difficult conversations and terminations. The current management strategy seems to be to throw money at the problem. The issue with this is that all good things come to an end and if you can't make a new product then having the studio in one of the most expensive areas in the United States starts to be a big problem. Following that another con is the location of the studio at least in California. Santa Monica is sky high in living cost. Expect to pay between 2-5k a month depending on your family size. Otherwise expect to drive 2-3 hours into work. I've had on multiple occasions been told by junior artists that changing the workflow was too hard and they where fine with working slowly. Even if that meant a massive increase dev cost or even worse their co-workers had to work more because of it. The mid management seems to be the biggest issue there. I've seen managers actively fire people who they thought that person was a threat to their job or go out of their to manage them out. This happens regularly to higher end employees, I'd suspect because of intimidation. Promoting people who should not be in high level roles seems to be the normal, especially on the RnD teams. Artists that claim others work get promoted to leads while actually good strong devs who knows what they are doing are forced out because frankly there is a large amount of people who don't realize that game development is a job. Its not a playground.

Viewing 79 - 81 of 1,042 Reviews

Glassdoor has 1,460 Riot Games reviews submitted anonymously by Riot Games employees. Read employee reviews and ratings on Glassdoor to decide if Riot Games is right for you.