Antiquated tech stack and some of the worst tooling in the industry. I will often see artists, designers and anyone who works in the proprietary game engine 80% of their time quietly leave in frustration or switch into RnD or Valorant teams after the first year. You will feel like very little gets accomplished because of the amount of red tape and engineering gatekeeping that you need to hurdle through, compounded with the fact that much of the produced content that's being outsourced is causing a lot of friction and tension amongst in-house teams. If you value progressing your career and craft in meaningful, fulfilling ways, I suggest to look elsewhere. If your ideal notion of 'challenging' is managing dysfunctional, cliquey teams and dealing with politics and toxicity, this is the place for you. There's a reason why Riot gets a bad rep at other studios.