Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

1K reviews
5.0
Dec 14, 2014

Strong on Culture and Teamwork. Finding its Way as it Matures

Anonymous employee
Recommend
Business Outlook

Pros

I'm not sure how to break this down into a simple list of pros and cons. Everything about Riot is dual-edged and requires consistent grounding to maintain realistic perspectives. If I could summarize, Rioters are given great power. "And with great power comes great responsibility." Riot believes in its cultural manifesto. Culture drives everything, but it's not as simple as reading and consenting to the manifesto. Riot culture is a mirror through which Rioters reflect on whether we're winning or losing both as a company and as individuals, and it requires ongoing introspection even after years of working here. Riot has lots of perks. Free meals, parties, international trips, lots of swag, relaxed work environment, flexible hours, unlimited PTO, time allotted to play games, playfund (they will pay for you to buy games), etc. Riot takes good care of its employees and strives to create a work environment that is fun and challenging. Many on the outside accidentally mistake this for culture. It isn't. Culture is the set of shared values we can agree upon as being important to us and describing who we aspire to be. During the interview process, candidates are screened not only on their raw qualifications (what have they accomplished, can they perform the job function), but on whether they demonstrate clear alignment with Riot's cultural values. Yearly 360-Reviews break feedback down into categories aligned with the cultural manifesto. A large portion of Riot's senior leadership is focused on how to make sure Riot's culture remains intact as the organization continues to grow globally. This has some interesting manifestations as it comes to hiring and career growth. - Culture is prized more than raw technical ability in a hire. A candidate may be intellectually brilliant or driven, but will not make it through if they seem to lack humility or a default orientation toward succeeding as a team versus as an individual. I have witnessed any number of amazing engineers either be passed over as a hire or leave the company because at the end of the day they valued building awesome technology more than they valued how that technology was creating better experiences for the player. This is neither a pro nor a con, but it is a reality that potential Rioters should understand and keep in mind. - Promotion and career progression are disconnected from how "hard" one works, who they know, or one's particular work quality (unless that quality is sub-par). It's mostly a function of one's demonstrated ability to force-multiply; to help their team or other teams to accomplish more and to drive new ways to approaching problems. "Senior" individuals are not looked at as merely having greater expertise than their peers or having higher throughput. They're primarily viewed as people who are able to create an environment or atmosphere that removes obstacles and makes their peers feel empowered. Thus, longevity or delivery on mere quantity of features doesn't play well for advancement. - Everything is done as part of a team. Lone-wolves, no matter how brilliant, will not succeed long term. Individual contributors are not highly valued unless they are also helping to level up the rest of their peers. Individual quantity, throughput, or flashes of brilliance don't really make up for failure in this regard. - Internal advancement to senior leadership is primarily achieved through challenging convention - championing some new idea or problem space - and being able to rally a team around it. Waiting for a new department to have an open leadership slot is not very effective. Most senior leaders I've observed that weren't external hires were folks who identified a problem space they cared about passionately, were able to rally others around around it, and ended up proposing and creating the team/department from wholecloth. - Management will generally not tell you what to do. This is good for the type of people Riot wants to attract, not so good for those who are fundamentally task-oriented. Leaders at Riot want to clarify goals and expectations, but unless you're an associate level, they don't want to tell you what to do or how to do it. They generally expect that Rioters are capable of thinking for themselves and understand when to reach out to their teammates or leaders for alignment or help. But individual Rioters are expected to own this themselves and figure out what needs to be done. This can be empowering much of the time, but also frustrating when a Rioter lacks clarity and doesn't understand how to seek it. Lastly, on the positive side, Riot's culture of open feedback has created an environment where everything mentioned in this review (both in pros here and the cons below) can be (and are regularly) discussed openly. Riot isn't a perfect organization - it's made of human beings after all - but it is an organization that craves feedback and opportunities to learn how to be better all the time.

Cons

Same with the pros above, I don't consider these purely negative, but they do present some challenges. Most of these center on how Rioters communicate effectively as the scale of the company increases. - Hiring feels SLOW. The need to maintain Riot culture in addition to finding highly qualified candidates can make it feel like you're constantly searching for a unicorn. It's super important to find cultural fits. But if your team needs to hire 5 people to succeed, get ready to feel like you're short on resources for the next year. - Immature communication channels. Riot is gradually figuring out how to manage team interactions as the company grows across multiple offices, but this can often be painful. There is still some startup mentality where people think they can just call folks into a room/meeting and everyone will be on the same page. This can sometimes lead to a sense that you need to be "in the room" in order to have your opinion matter. - Too many recurring meetings. As Riot grows and it becomes harder to have casual face-to-face conversations with all stakeholders, lots of folks try to schedule meetings as a replacement. These drain the productive juices out of many participants. Be prepared to push back on any meeting invite that doesn't have a set, clear agenda. They will try to take over your calendar. - Weak meeting facilitation. Riot prides itself on being a flat organization. Bosses don't dominate the discussion and all Rioters are encouraged to participate. Riot tries to create a meritocratic environment for surfacing ideas in meetings, where anyone is encouraged to speak up at any time. But without strong facilitation, this often leads to people who are willing to interrupt or those whose style is to "think out loud" to be the majority of the voice that gets heard. This has led to an impression among many that when it comes to getting your vision across at Riot, only alpha personalities are valued. This is an unfortunate (and inaccurate) perception, but it's not helped by lack of strong facilitation during meetings. Riot needs to learn stronger facilitation techniques in order to maintain meritocratic interactions without accidentally promoting a culture that values "waiting to talk" over listening. Be prepared to exercise patience here. - Side-effects of a strong culture of ownership. Usually this is a great thing, as it encourages teams to take responsibility for what they create end-to-end without pointing fingers when they assumed another team would handle something for them. But a side effect one will notice over time is that some teams come to believe they own an entire type of problem space for the company and can become territorial when other teams start to tread in their domain. This is something management seems sort of aware of and is gradually dealing with over time, but it can be a pain point. People who excel at inter-team collaboration and relationship building will be most effective under these circumstances. - Individual Rioters are responsible for maintaining their own work/life balance. This is a positive in principle, but I think the company could do more to arm new Rioters with some practical tools & techniques. Nobody makes you stay late or work weekends, but it's very easy to fall into doing that at Riot if you don't make a conscious effort to stay on top of it.

2.0
Jan 25, 2019

I didn't know how bad it was, until it was too late

Anonymous employee
Recommend
Business Outlook

Pros

Amazing benefits (medical, dental vision, etc). Incredible perks (unlimited PTO, meals, stocked kitchens), fFitness classes, PC Bang (game room), Tech Bar (those geniuses saved me so many times) and a few amazing people.

Cons

For anyone who has been in Riot read the class-action lawsuit knows almost every single thing called out in the Kotaku article and the lawsuit are legitimate and real. Although I personally got frustrated more than I would have liked (I tend to be headstrong), my performance reviews were solid and I was never told that there may be issues with my position. Then, out of the blue I was laid off. However, it wasn't even the being let go without explanation that hurt the most. It was the being mistreated at every step along the way. Seriously no one could tell me for over 6 months WHO my manager was. They told me I was not a "strategic thinker" even though they knew nothing about why I advocated for the changes I did. They completely disregarded a woman who left in my dept who called sexism when she and I were both overlooked for a position that was then given to a man who had 2.5 years of experience (when we both had over 10 years of experience). They refused to answer why he was given this role when he clearly had far less experience than both she and I. They then ignored that this man then went on a power trip and would not prioritize any of my work (despite having PROOF that my efforts were in fact paying significant dividends). That man then disinvited me to meetings that I should have been apart of and made decisions about me that didn't actually involve me. He wouldn't respond to communications and questions from me that he knew I need to be successful in my role but he had no problem communicating with the men in the dept. He would then claim he just forgot to mention it (when it significantly would affect how I worked with the team). He forced me to work on things that they knew were outside my skill set just to get confirmation biases that I wasn't good and needed help (they then admitted to me that they had done that). They labeled me "not a big enough gamer" even though I played more LoL than anyone in my department. They told me they were open to finding me a better role and then 3 separate times got started and then shot down the ideas. My then "supposed manager" took nearly 2 hours of blabbing rather than admitting I was being let go. I had to ask him why we were talking for 2 hours with no clear sign about what the conversation was about and had to ask him "are you trying to let me go" in which he then responded "that is what they asked me to do". WHO IS THEY? He wouldn't answer. That man then put his arm around me and tried to coddle me as though I was a child. Being a woman does NOT make me weak and his insinuation that I needed to be hugged is outrageous. Some may misconstrue that as highly inappropriate although I know that was not his intention. Finally, Riot built up a case against me. They only talked to 3 people I rarely worked with any they knew I had contention with, rathering the speaking to the 12 people I worked most closely with to get feedback. I loved Riot with all my heart when I started. It was (I thought) the best company I had ever worked for. I just didn't realize (until after I was let go) that their behavior was NOT related to me, it was related to the fact that I was a woman. I spoke with 6 other woman in the office who mentioned very similar/same behavior that happened to them. What a shame when something you love so much, becomes the biggest nightmare you can imagine. I hope no one ever has to go through that again.

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Riot Games Response
7y
Thank you for taking the time to share your thoughts here. My name is David, and I am the Rioter Relations Lead who supports the Talent Partner team in the area of Employee Relations. Before commenting further, I want to stress that Riot Games has strict policies and guidelines against harassment and discrimination of any kind, and we are committed to investigating and addressing any potential violations of these standards. To be clear, we will not tolerate harassment, discrimination, workplace violence, bullying, abuse or retaliation, and any Rioter found to be in violation of our policies will face disciplinary action up to and including termination. Some of the concerns that you raised are alarming and unacceptable for the workplace. If you are open to discussing this situation further, we would like to speak with you to gather more information so that an internal investigation can be conducted. Our established investigation process is thorough and impartial, and obtaining further information from you is a pivotal part of this process. If you are open to providing information to support our investigation into your concerns, please contact our Rioter Relations Team at rioterrelations@riotgames.com. We encourage you to contact us as soon as possible so that we can conduct a comprehensive investigation. Thank you again for bringing forward your concerns and we look forward to connecting with you.
3.0
Jun 23, 2015
Recommend
Business Outlook

Pros

If you want a comfortable life, good pay for developer standards, free food, and playing video games at work, then this is the place to be. The only string attached is that you have to follow the status quo. The status quo will not be challenged. This is the land of chill if you just do your job, which isn't a bad thing for most people. Most Rioters are cool and fun people to work and hang out with. You will not be bored. This isn't a 9-5 corporate job for sure.

Cons

Let the witch hunt begin. The single biggest issue with Riot is poor management that refuses to leave because of the lack of liquidity (and can't be fired because they are great at blowing smoke). You have people who may have been good at running a 200-person company years ago but the company has outscaled them. Running a 10x bigger company come with 10x bigger problems. There are also people who are great at surviving rather than creating value. There are people with the best of intentions but an equal if not larger amount of vested people who just want to coast until the next liquidity event. If you worked at Riot for 3-4 years, you will know what triggers to push to bog things down. Bright-eyed and bushy-tailed? Don't go. If you want to move the needle, don't go. Not now, for Riot is the graveyard of ambitions. The main consideration isn't innovation, it is protecting the core asset at all costs and milking it (League of Legends). This isn't a bad thing - just a specific business decision. Want to do big things? Go join a startup instead. Bonus tip for female candidates: ask during your interviews how many female senior leaders are in the company (zero), and then consider how far you are going to rise beyond junior/mid levels. I'll leave it at that, interview as many female Rioters as you can to get a real feel of what happens.

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