Ubisoft reviews

3.4

61% would recommend to a friend

(4,319 total reviews)
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Yves Guillemot

34% approve of CEO

27% positive business outlook

Ubisoft has an employee rating of 3.4 out of 5 stars, based on 4,319 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Ubisoft employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

4K reviews
3.0
Dec 9, 2018
Recommend
Business Outlook

Pros

- Mostly great people working there - Great company culture - Give a chance to junior people to get their foot in the door - Good on-boarding process - Opportunities to travel internationally (depending on your role) - Convenient SOMA location

Cons

- Very low pay, not competitive with Bay Area standards - Executive management doesn't seem to know the direction they want to take and how to lead the ground troops (or doesn't communicate it well). Middle management seems to do more for the company - Poor benefits package - Almost no perks, especially considering what other Bay Area companies offer - Work-life balance can get a bit iffy - A pro that sometimes turns into a con: they will not fire employees unless there is a very serious reason. Low performing employees will be given opportunities to prove themselves valuable in whatever small capacity. However, low performing employees who manage to stick around for a long time may end up being promoted by default, resulting in incompetent people in leadership or management positions

1.0
Feb 6, 2018
Recommend
Business Outlook

Pros

-Nice team and competent co-workers -basket of fruits and beverages provided by the company -easy access to high performance equipment for work -decent salary

Cons

-poor management: management cares very little for employee suggestions, decisions are improvised on the go, no planning whatsoever on the project. -unclear project goals: nobody in the team understands what the project is about and objectives are hard to identify. -communication is very opaque in the company: even in the company is fairly small, nobody has any ideas on who's doing what. Employees are separated on the CEO's request so that they don't chatter, this makes communication between sensitive departments very difficult and hinders the project's progress. -employees are asked to do tasks that are not in their area of expertise, or are asked not to do the job they're supposed to do (for instance the art director was asked not to give feedback to the artists). -CEO assumes control of areas he has no expertise on (creative direction, game design, etc.) -artists are provided with out of date software and are constrained to work using old methods -management have a high opinion of their games and hardly challenge their methods -it's clearly not a place where artists thrive on their work

1.0
Jan 10, 2018
Recommend
Business Outlook

Pros

- Given the team's great flexibility and reaction time, it managed to deliver a very impressive list of features in spite of all the technical limitations it had to deal with. - The team was always available and approachable when given a problem to fix without an obvious solution. It has succeeded in squeezing everything it could out of the tools it was given. - There's a food court nearby where you can get freshly cooked food and decent prices.

Cons

WORK ENVIRONMENT AND OFFICE VIBE: The office space (in Bucharest) did not look like a game studio, but something between an accounting firm and a parking lot. Check out Ubisoft’s office in Paris, Montreal, Guildford etc. Our office building doesn’t even say “Ubisoft” on it, but “Mega Image” (a supermarket on the bottom floor of the building we were renting in). There were very rare opportunities to relax and have a good time at work, and there was a general bad vibe sometimes. The attitude towards the team was sometimes unfriendly and even hostile when the team’s desires and ideas did not align with the managers. There was an attitude of "Stop having fun and get back to work" in the past few months. There is a very toxic atmosphere in this workplace. Employees sometimes have to deal with being micromanaged. From how they spend their time at work, to what is on their screen or where they can physically place their desk. It feels like you are working in a factory. There was a general lack of trust from management, even though every sprint got delivered entirely + some bonuses that were not in the sprint. CAREER OPPORTUNITIES, PERFORMANCE & HR INTERACTIONS: Performance reviews felt very superficial. Sometimes “development areas” we’re copy-pasted from the previous performance review because the manager didn’t know what to write. Objectives were also something team members would write for themselves with no clear guidance or assistance from management. Peer-reviews were also very rarely used. Learning opportunities were few and far between and you would quickly feel like you are stagnating. No real feeling of accomplishment. Career advancement within the team was also very weak. Having no real clue about how it should be done, besides copy-pasting a list of non-measurable attributes sent by HR, planning for career advancement was left to the employee with little to no help from managers. Career advancement outside the team felt almost impossible. Although I saw it can be done, the process felt like you are being punished for trying. It is shady at best. Any HR interaction is then relayed back to the department director. There is no way of escalating conflicts beyond this point and it makes you feel stuck. Compensation, bonuses and salary increase as a result of good performance are a joke. Also, this company underpays its employees. Even though it says it pays "according to the market", it does not. AT LEAST THE PROJECTS ARE COOL, RIGHT? No. Management suffers from a severe lack of vision and knowledge about a market where they should be in top 5. Game ideas, mechanics and other features were often forced upon the dev team by management because they saw it in a different game and "felt right". Many features were copy-pasted from other games like Clash Royale and later Golf Clash. A lot of arguments were settled with "that's how Clash Royale does it" - very unhealthy in a creative environment. Copying other games' features doesn't mean we can expect to have the same results, but this is how many features were created. The game was bloated with features that users didn't want or need citing the same "Clash Royal has it" method. This lead to user confusion, slow navigation and user drop early on. Even though i saw more than half the team leave in less than a year, management felt disinterested in finding out why people are leaving and fixing the problem. WHAT ABOUT THE TOOLS, YOU GET TO USE COOL STATE-OF THE ART ENGINES? Again, no. We've never even seen Anvil of Snowdrop. The tools we used were very out of date (flash) and the internal tools were poorly made. Some of the hardware we used was more than 7 years old (think low cost graphics cards with 1gb memory) and there was high resistance from management when trying to ask for an upgrade ("Make do with what you have"). CONCLUSION: Not a good place to work. There far better alternatives, even in Bucharest, if you want to work in gaming.

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