Glassdoor users rated their interview experience at Blizzard Entertainment as 100% positive with a difficulty rating score of 2 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Associate Character Technical Artist and rated their interviews as the hardest, whereas interviews for Associate Character Technical Artist and roles were rated as the easiest.
Straightforward, the recruiter is very nice. The process of receiving offer is also supported very well. 4 rounds of interviews with recruiter, hiring managers, and the team. The recruiter always stays in touch in the entire process.
I applied through a recruiter. The process took 4 weeks. I interviewed at Blizzard Entertainment in Apr 2025
Interview
Recruiter email, filled out interest form / experience, follow up with recruiter, submitted to the Hiring Manager, meeting with hiring manager who was super cool and was just engaging about my experience / what im looking for in my next role. Transferred to the team's recruiter, hacker rank that was 5 times better than any other company's hackerrank I did (actually relevant questions and coding style for the specific role), followed by 3 interviews with the team, stakeholders, and producers. All in all great experience , lots of waiting but completely normal for a game/corporate company. Patience paid off, and so did preparing and doing due diligence to see what interesting things I can talk about/ ask about while also seeing if it would be a good fit for me.
Interview questions [1]
Question 1
Describe your experience with the specific systems.
I applied through an employee referral. The process took 2 weeks. I interviewed at Blizzard Entertainment (Los Angeles, CA) in May 2025
Interview
I was a referred to the team via a former employee.
After getting through the screener, I met with the Teams. What I found during y interview rounds came at a huge surprise. Morale is low and everyone is now burnered with low staff numbers and a revenue driven goals sets. Compounded by, UX infrastructure to get the work done is minimal.
Culturally, Design is not valued from the executives, it seems to be shoved into a corner, called upon as needed to execute solutions. Although there are many great things about Blizzard, If the c-suite doesn't get things straighten out, Blizzard will quickly lose its place at the forefront of the gaming industry.
Interview questions [1]
Question 1
Revenue was the focus of each interview cycle, for every panel.