I applied online. The process took 1 week. I interviewed at Electronic Arts (Vancouver, BC) in Nov 2019
Interview
pretty smooth. it's like typical job interviews for software engineers. online submission - phone - 1:1 - and it may also depend on the type of person you interview with.
Interview questions [1]
Question 1
behavioral question. your work experiences - and how you handled them effectively
I applied online. I interviewed at Electronic Arts (Austin, TX) in Sep 2019
Interview
Phone call from internal recruiter. Reviews resume and attempts to reconcile with openings. Resume gets submitted to hiring manager, which, in my case expressed interest. Then I was notified of an EA assessment via codeingame.com for a 2-3 hr online test. The test covered both C++ and some rather non-trivial SQL. Not entirely sure who picks questions or if it was randomized. Some of questions were very esoteric and of little interview value. Each question individually timed, with some having excess time to complete, while others, not nearly enough. As I heard nothing else, it appeared that scoring well on this assessment was a requirement for further consideration.
Interview questions [1]
Question 1
One question was a non-trivial SQL query where I may have had 8 minutes to answer. It involved a table with 3-4 other related tables, one of which contains history of individual orders. You are asked to list the customer name, customer_id with the most orders.
I applied online. The process took 3 weeks. I interviewed at Electronic Arts
Interview
2 phone interview followed by an onsite interview. Both phone interviews are about 20min and they were asking about my experience, projects, career plan, salary expectation and etc.
Interview questions [1]
Question 1
How do you lead your team in one of your projects?
Where do you see yourself in 5 to 10 years?