- Management will under bid tasks and blame artists or production when work isn’t done you see crunch. - HR gossip with artists and provide information that shouldn’t be given out. E.G, personal opinions on staff and reasons for disciplinary meetings. - HR are unhelpful and never in office, if you have a problem you have to E-mail a bucket E-mail and hope for a response in three days at minimum. If you are lucky, the current average response is three weeks. - Production are run thin as there isn’t enough in the team. - Not enough members of staff. Management rely on using freelancers that are found through LinkedIn the day before a project starts and majority of the time the artist isn’t suited for the job. - CEO/COO never come into the office, COO lives a 10 minute drive away from the office but doesn’t come in. - There is no management in office, if there is a problem then the staff have to either speak to the building management or wait for management to come in. - There is no benefits to working at Airship, you get barely enough to make a cup of tea every day. - Management have no experience in the video game industry and don’t keep up with the latest news from the industry. - Location of current office and new office are difficult to commute to. Management claim new office is in Manchester when it’s outside of Greater Manchester. - Not enough software licenses for the whole company to use, people have to message the whole office to ask for a spare license. - Staff are considered numbers. - HR don’t address rumours even when asked about them.