Pros
They have department everywhere in the world. So if you like traveling, you can pretty much go live anywhere.
Cons
*they imported in a country with a fake contract *they paid me under the table but charged me taxes *low salary *the games are all copies of whatever is out there. as long as it shines and play well, people will buy it and the sad thing is that they do. *you are micro managed by a busy executive producer who is offsite and doesn't seem to know much about games. email seems to be the only form of communication with him. *no sense of scheduling and no interest in making one. the development is basically this: on monday, the upper management in paris is playing last friday's build so nobody really know what they're supposed to be doing. tuesday (sometime wednesday), you receive 2 weeks worth of work which has to be done by friday if you want to keep your job. repeat until the game ships. *they promised a lot of things to the employees who were there and never delivered (some people were making under 1000$/month and had been working there for more than 2 years) *the designers have very little to say on what the games actually are. i'm not even sure why they have them around. they are more like a QA department. *they take advantage of 3rd world countries to develop games for cheap (it's not all bad since some of those countries have nothing else in the domain of games but there's a certain moral issue that should be considered) *trying to change how things work is virtually impossible since sadly they are making profit