workload: sometimes the workload does get a bit heavy or compacted at the end of a project. sometimes you put too much work into a small feature instead of working on the main functionality and this eats away at your dev time. sometimes you don't get everything you need on time and this throws you off schedule. sometimes we size a project incorrectly. these are things that happen anywhere though. and we are cognizant of when someone is going heads down and try to make their next project lighter so they can recuperate.
transparency: sometimes internal team deliberations about some tech we are working on doesn't get messaged out to everyone well enough. when that message doesn't have someone who evangelizes it throughout the company, not everyone knows of new tech or standards.
food: sometimes we run through the food too quickly and are empty until the next restock, unless you like raisins, in that case, your good any day. also, there is only so much chocolate you can eat until it loses it's luster, at least for me.