Wargaming reviews

4.3

86% would recommend to a friend

(815 total reviews)
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Victor Kislyi

86% approve of CEO

65% positive business outlook

Wargaming has an employee rating of 4.3 out of 5 stars, based on 815 company reviews on Glassdoor which indicates that most employees have an excellent working experience there. The Wargaming employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

815 reviews
1.0
Mar 31, 2018

America Woes

Anonymous employee
Recommend
Business Outlook

Pros

• Salaried benefits good (401k, plenty of insurance etc.); traditional PTO scheme and not "unlimited PTO" • You'll never stop getting free hoodies.

Cons

WG's Emeryville office has closed and American operations will now be based in Chicago and Austin. Some details here may not reflect the current situation, but many aren't isolated to one place anyway. • WGA is powerless in a way that could only come from Eastern Europe. For example: products/projects we were alerted about and pushed to produce for much too late, then sometimes would fizzle out months later; the overseas offices talking with American companies (I.e., movie studios) for promotions while WGA remains a lapdog; held back from entire products (Warships Blitz); Europe/Russia-specific fan events with big news that WGA only gets to hear about and maybe report on...and so much more! The office was also frequently at odds with the Chicago development studio, which often pushed to shepherd promoting their own game despite common sense, but now they get to live their fantasy, so kudos. • On that note, every interaction with overseas is coated in the old Soviet mentality of meeting quota, period. When other reviews mention poor company culture, this is the real reason why. There is no such thing as slowing down, just an unending routine of putting out patches every month with the same old song and dance. No one will hear that maybe there doesn't *need* to be a patch every month, or that they could get all offices on the same page before springing another new campaign (or entire product) on us. "Growing pains" does not explain this away; this is a cultural mountain that will not move until trust and autonomy are established. And Wargaming has been more than big enough, for enough years, to facilitate both of those by now. • So much sideways movement it's like a line dance. Managers slide from product to product, most stuck being assistant producers while only external hires get to be seniors; "coordinators" become "specialists" and the title is the only change. Even interns couldn't find a way back in! • Creative initiatives meant to lift everyone up inevitably die in the water, partly because they're from an outdated playbook. There were several attempts at regular livestreams and podcasts, the former always "launching" before petering out after a month. Meanwhile WGA rides the coattails of a small number of devoted yet volatile fans that can produce without restraints. To be fair that's not all WGA's fault: the competition keeps growing and the days of World of Tanks getting above the fold on Twitch are long gone. • Execs never chime in, which is ironic for Kislyi considering his rambling press interviews. So unless you have an office with a closing door, there's no credible idea how the company is actually doing. You'll only see an email from Kislyi if there's a new exec hired or leaving, and he's visited the office (as in came to say hi to everyone) maybe twice in 4 years. Even if things are steady and there's little to talk about, there's still no talking. • The news in December 2017 that WGA's Emeryville office was closing and moving to Chicago was met with few people deciding to transfer. The company's hasty response was to only send admin of the console product to Chicago, and redirect publishing of all other products to the Austin office, but without the Chicago relocation benefits and now having to reapply for your job (probably a cinch, but still a chore). A clear message about how much they really care about their American operations. Do not look to Wargaming for excitement or growth in the game business. There's so little to do with so little market penetration outside Europe that WGA might as well go back to being an office of four. But WG continues to make money all over, so of course management can continue going through the motions. It's great as a stopgap job for managers from dead studios, or a way for local gamers to earn a few bucks toiling in customer support, but that results in yet another corporate case of everyone else stuck in the middle.

1.0
May 2, 2019

Not a company...by any definition

Anonymous employee
Recommend
Business Outlook

Pros

Many great, talented and dedicated people works there. They pay very well.

Cons

dysfunctional on every level and in every way.

1.0
Oct 31, 2018
Recommend
Business Outlook

Pros

Its a job with benefits Chicago is a nice city. winters are brutal.

Cons

Engineers gets treated like royalty where artist are simply VERY disposable. Horrible studio culture. All you will be working is on World of Tanks games... Nothing creative in that studio. Career growth is impossible, you are pigeon hole Folks will take credit of your hard work

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Wargaming Response
7y
Hi, Thank you for your review. My name is Ralph, and I work closely with Wargaming’s HR teams. I’m happy that we were able to provide you with employee benefits that you found valuable, and I’m sorry to hear about your experience at our studio. Your insight is important to Wargarming because we strive to further improve the experiences of all of our employees. While our Chicago studio does primarily work on World of Tanks Mercenaries, our teams will occasionally have the opportunity to assist with Wargaming’s other products globally along with any unannounced projects we have in the pipeline in the Chicago studio itself. It’s important for us to keep our employees engaged and have interesting work they can be passionate about. Additionally, It is our goal to develop our Wargamers from within, and we have initiatives in place to encourage career growth across all of our offices and studios globally. For instance, we have a learning platform, called Pathgather, that is available to all of our employees. On Pathgather, our teams can learn hard and soft skills across all of the disciplines in our industry to encourage their growth as professionals. This is an example of how we take the feedback from our current and past employees to improve our organization. Thank you again for your insight. Sincerely, Ralph
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