A constraining place to work in a creative capacity…all of it stifled by business priorities. Zynga saw a gradual migration of employees from other industry conglomerates shortly after their big game success who now occupy the upper management ranks. They brought much of the politics they claimed to run from with them. Other company leaders wised up and left long ago. Employees must have worked directly with these managers or risk being layoff targets.
They hire for the job, not the employee except in very specific cases and job functions (seen them cut top tier engineers but not mediocre product/market analysts). If your game starts failing management will see you as fat to be trimmed rather than investigate whether you were one of the few actively keeping an imminent disaster from happening until it was impossible to prevent. A disaster management probably caused.
Management did not exercise any professional means of evaluating employees during my time, and in many cases looked to an employee's prior reputation in the industry. It is why the last layoffs in January were done shoddily to save a few dollars and lost most of the top talent not networked with the upper management regime. Now they struggle to retain the remaining true talented employees and many left since the last layoffs.
After they realized the cuts were too deep trying to satisfy the Street, I was called weeks later with an offer for my old job and it took serious restraint not to hang up.
Letting go of what they need to satisfy ultra short term business goals is characteristic of the company. There was concern when they replaced the CEO with someone even more conservative and money-minded. After seeing no change in management or investors I share the concerns of my former coworkers.