Zynga reviews

4.1

87% would recommend to a friend

(1,395 total reviews)
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Frank Gibeau

91% approve of CEO

82% positive business outlook

Zynga has an employee rating of 4.1 out of 5 stars, based on 1,395 company reviews on Glassdoor which indicates that most employees have an excellent working experience there. The Zynga employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

1K reviews
5.0
Jul 19, 2016

Low bureaucracy, tons of perks, and great people

Anonymous employee
Recommend
Business Outlook

Pros

- Incredibly low bureaucracy (to order a company paid-for phone and unlimited data service, I sent an email asking for the newest Galaxy model and in a week it showed up) - On premises IT was always available and super helpful - We could easily ask for and get any software we needed as developers - Management up to and including the CEO was very approachable and down to earth - Engineering centric culture - All the food you could imagine and more for free - Hammocks for naps - Quarterly team outing budgets of $100/person plus lots of team prizes (we went on a trip to Hawaii) - Smart and very friendly teammates - Very flexible vacation and WFH policies - merit based culture where if you got your work done, you were given freedom how to do it.

Cons

At the time, it felt like the company as a whole wasn't succeeding but with the recent success of CSR2 and the potential shift in direction from quantity to quality, this may be different now

1.0
May 31, 2016
Recommend
Business Outlook

Pros

-Amazing amenities (while they lasted, since I left they've cut a few): x3 meals a day, stocked kitchens on all the floors, lots of activities on campus and off, and a freaking brew master on site!!! -Really talented artists and developers, with tons of diverse experiences to learn from -Good pay for artists -Great insurance and health benefits

Cons

-Focused solely on metrics and the thought that all will fall in line (art, fun, etc.) if the metrics and focus testing says so. -Absentee Exec staff, upper management were hands off with the teams, placing burdens on middle/lower management that they usually weren't skilled for. Until when things went wrong and blaming the Individual Contributors on their failures, or when things went right and patting themselves on the backs with large bonus' for themselves only while ignoring the teams themselves for the hard work. -Art management is 25/75: A quarter of the art management team cares, mostly, about their teams and the projects the work on. The rest could care less. Some have open resentment for the art teams they manage and have no interest in games or gaming outside of their day job. These are a majority at the company, people managing creatives who make games, but have never owned a console or played any games outside of that one time they downloaded Candy Crush and played it on the train one. Really quite demoralizing. -Art Directors/Creative Directors are mostly checked out, could care less or are completely out of touch with their teams and or industry. With few exceptions, the art management, all the way to the top comes across misguided and aloof. Spending time focusing on ideas concepts that are either unclear in their benefits to the projects and teams, or outright pandering to upper management that is mandating tasks based off buzzwords they heard at some conference. -Limited job growth for creatives. The teams options have been narrowing down to casino/gambling games leaving less and less options for creatives to go to, once their game has been shut down or sunsetted to India. -Product Managers being told they are the designers and creators of the games, and given carte blanche in the say of how games are made. To watch 22 year olds straight out of college, getting paid 25,000-50,000 dollars more than you to interpret a spreadsheet and then tell you how to make games is quite demoralizing. Especially watching the consistent failure rate of that business model. When I left, they were only hiring more PMs and giving them more stake in the overall choices made for the games. -Massive Attrition. People coming and going and a constant and regular rate. And the layoffs are hugely demoralizing. Everyone is constantly aware that it could happen at any moment, and thus people are never able to relax and just work the best they can. They often working to just not get laid off.

5.0
Feb 22, 2016
Recommend
Business Outlook

Pros

- After the Austin studio got kicked around pretty badly for a few years, it found its footing and became a healthy, stable place to work. - You get free lunches every day. -The benefits package is excellent, and the compensation is very competitive. - They absolutely recognize good work from employees at every level, with employee of the month awards and hero of the week call outs. -There are ample opportunities for career growth, from moving up into the ranks to switching disciplines altogether. - The culture is like working in a big happy family. There are multiple team building events and the different disciplines work closely together to make the best products they can.

Cons

- Dealing with the rest of Zynga is still a pretty negative experience. If you can ignore the stock price or what's going on in the company at large, then it's not an issue. - When faced with a looming launch deadline, you will be expected to crunch. It's not nearly as bad as a AAA game studio, and after a launch the pace of a game slows dramatically, but there will be a few months where to work/life balance takes a hit.

Viewing 127 - 129 of 1,395 Reviews

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