I applied through a recruiter. I interviewed at InnoGames
Interview
I talked to someone from HR through a phone call, and the person I talked to was nice. The call lasted more or less 20 minutes and I got basically asked about my professional experience. I didn't pass to the next stage of the process.
I applied online. The process took 5 weeks. I interviewed at InnoGames (Hamburgo)
Interview
I applied via a job ad, and got a very quick response by HR, asking for a phone interview. It lasted about 30 minutes and had very basic questions about what kind of work environment I would like and what my workflow looks like.
Next was an art test to be completed within 3 days, relating to the project at hand, very straightforward.
After passing the art test I was invited to an in-person interview in Hamburg, where I was interviewed by two groups of people with a short break in-between, then got to meet the rest of the team and was introduced to the project. The interviews were very conversational and even though exhausting, everyone was very friendly and made me feel at ease. Most of the questions were based on how I would approach certain design problems, relating to the project at hand (without me knowing about the project beforehand), a bit about my background, my expectations, and questions aimed at (inter)personal matters.
The interview ended with a tour through the building and lasted about 2,5 hours. My travel expenses were refunded.
I did not get an offer, but throughout the entire process I felt treated very well and everyone was friendly, quick with communication and they did their best to make me feel less nervous. I very much appreciate that.
Interview questions [1]
Question 1
- Tell us about yourself.
- Questions about previous work I did, and the logistics / pipeline of it, team structure, and trying to find out if I understand game production pipelines
- How would you deal with a difficult colleague
- What would your ideal team look like
- What does a good team lead / manager look like to you
- How would your friends describe you?
- What will your biggest issue working in-house be?
- A lot of technical questions regarding design issues, how I would approach certain problems and how I would redesign existing games they made - these questions were tough because I could tell they are prodding at the new project they are developing at the moment, but without me knowing (at that point) what that project is
- Discussion of my art test, some feedback on it, asking for my opinion on it as well
- What do you expect from your employer to make you happy?
- What do you most want to improve in your current work? And what are you currently doing to work on that?
- What other weaknesses do you have?
Many questions were just following the flow of conversation, and follow-up questions to things I said, with some prepared questions added in between.
The overall application process took too long. The company does not hire people in their mid-thirties and does not offer long-term prospects. The management is free of women and according to the antiquated attitude of the management this will remain so.
On the side, I noticed that dealing with customers is suboptimal. The planning is very short-sighted to get as much money as possible from the company in the shortest possible time.
Interview questions [1]
Question 1
The conversation level was surprisingly low and therefore the usual flat questions were served.
The salary is not competitive.