I applied online. The process took 5 days. I interviewed at Zynga (San Francisco, CA) in Aug 2015
Interview
I received a cold call from the internal recruiter asking me a few questions a couple hours after I applied. She set me up for a phone interview the next day. At the end of the phone interview the current counsel said he was going to push me through to meet the rest of the team. 20 minutes later the recruiter called me to set up my in person interview which took place two days later. I met 7 people in my in person interview, and the head of the department came last to meet me even though he wasn't on the schedule. The next day I was called and received an offer.
I applied through college or university. The process took 4 weeks. I interviewed at Zynga (Los Angeles, CA) in Jan 2015
Interview
The interview process was very well structured. I had a call with a university recruiter who asked me basic questions about my resume and enquired about my interest in games. A couple of days later, someone from the HR got in touch with me and scheduled my first interview. The first interviewer was very nice. He asked me a couple of technical questions and was satisfied with my answers. He also poked me a bit to improve on the time complexities of the algorithms I suggested to solve the problems. He was able to give me good feedback at the end of the interview. I was contacted by HR a couple of days later to schedule my next round of interviews. I had two interviews scheduled one after the other. Both the interviewers were very nice and asked me some challenging and some tough questions. Both seemed excited about their job and were able to answer my questions about the company and the work culture with ease
Interview questions [2]
Question 1
How do you decide if the present state of a 3x3 tic tac toe game is a winning state? Can you predict this 1-2 turns in advance
I applied in-person. The process took 1 day. I interviewed at Zynga (San Francisco, CA) in Aug 2011
Interview
The interview was relatively painless. I learned that I have a lot to learn about designing for a living game, as opposed to console games, where once it's released, you are done with THAT product. They were very forthcoming with their use of live user data to help design better experiences.