Upper management aren't interested in games. They don't understand games. They don't even play the games. They are businessmen who never tire of believing they will hit it big one day by trying to force games to exist that will never be popular.
This shows the most in their core 'business strategy': They don't market their games, then they blame the studio and close them prematurely. Then they take out another convertible loan and pass the half-finished game to a team of so-called 'super developers' who they will then prematurely end their relationship with, completing the cycle.
They have the business acumen to seal actually good deals with incredible prospects, then they flub it because they want to see money from day 1 without even realizing the revenue structure for a project that takes two-plus years to come to market. Some games were made and released under such pressure that no player even wanted to touch them as they were so rushed and unfinished.
Don't trust them, don't work for them, don't engage with them. They will make false promises, they will threaten you and they will go out of their way to make sure that they always come out on top.