Pros
They try for work/life balance.
Cons
Rob is a terrible CEO, good guy, but lousy leader. He's one of those lazy leaders who doesn't engage his team, doesn't know how to leverage different personalities, makes no effort beyond the occasional speech, and thinks that's all ok. Chalking it up to 'culture fit' if good people fail because of his negligence. Rob is very focused on the culture, but doesn't take responsibility for it beyond firing anyone who he thinks doesn't fit the culture (performance/skill be damned). Bragging that the culture is either sink or swim. No coaching for those who are sinking. (lazy) He actually bragged that he fired a guy, who had moved from Florida, after 1 week, because he didn't like how the guy played games at game night. I guess the guy made off like he knew how to play some board game but really didn't. And for that he was chopped. So much lack of empathy on so many levels. There are some good people in the mix there, but the design team is extremely clicky and egotistical. The company shuns industry best practices. Rob is fairly adverse to new ideas, even if those ideas are only new to him (and every other successful game studio uses them). They're living in a fish bowl and act like it's the ocean. They don't data gather and make decisions without any data to back them up. Even though every project runs over time and is completely unpredictable Rob refuses to adopt SCRUM methodology. Several people have been found to be 'not a good culture fit' after they've tried to convince him. I think they stopped doing it but for years everyone had to touch a stupid sign that said "Play Like a Champion", after a team finished its "stand up". Everyone, in the company. After each stand-up. Which the whole company was present for. Absolutely as ridiculous and time consuming as it sounds.