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Big Fish Games

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Big Fish Games reviews

3.5

66% would recommend to a friend

(313 total reviews)
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Larry Plotnick

75% approve of CEO

51% positive business outlook

Big Fish Games has an employee rating of 3.5 out of 5 stars, based on 313 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Big Fish Games employee rating is in line with the average (within 1 standard deviation) for employers within the Mídia e comunicação industry (3.7 stars).

Reviews by job title

313 reviews
1.0
Jul 2, 2015

Corporate Culture

Anonymous employee
Recommend
Business Outlook

Pros

This was a great company when I started there 8 years ago. I stayed for 6 years and quit. It sure did change. I made games and I still do but I work for a different company now. The people changed as the culture of new hires shifted from A to B and C.

Cons

The pay was not as good as average but that didn't bother me so much. Poor executive management. Too many people with more ambition than intellect. A culture that promotes obsequiousness and cronyism rather than talent and candor.

5.0
Jun 15, 2015

Great Culture & Work/Life Balance

Anonymous employee
Recommend
Business Outlook

Pros

The company has one of the best culture's I've experienced throughout my career. It goes all the way to the top with the founder, Paul. Everyone works hard, but there is great flexibility when needed to manage life outside of the office.

Cons

Historically less pay than other Seattle companies. It depends on what is most important to you. You can probably make a lot more at a company like Amazon, but your work/life balance will be nowhere near as great as it is here.

2.0
Jun 3, 2015

Comfortable enough culturally but a messy and stagnant operation

Anonymous employee
Recommend
Business Outlook

Pros

* Great work-life balance. Overtime is rare and the pace of work is pretty much the same week in week out. People are generally treated like human beings. * The people you get to work with are mostly very nice. It’s fun to hang out together on breaks or work trips, play Smash Bros. and pool, try to come up with game ideas. * I can’t speak to others’ experience but I make fair money for what I do, on top of bonuses, options, and other stuff like occasional free trips. * The Oakland building is very nice and is stocked with your usual tech company array of drinks and treats. Free lunch every few weeks. Ergonomic everything. Good neighborhood with an ok amount of food options. Convenient commute options. The masseuse is great. * It’s fun working at a company people have heard of. I see people playing my game on transit, in the elevator, on TV.

Cons

* Company culture consists of 1) maximize revenue 2) don’t get sued. Everything we do is a means to one of these two values. * The studio leans heavily on a single product. We only get to work on one app, all day every day. Customers get squeezed constantly with sales and promotions in order to maintain record-breaking revenue. Other projects that don’t make the same ludicrous level of money get canned. * Development is orientated towards adding more and more and more new features to the flagship app to try and increase revenue. There’s little concern with maintaining existing features or dealing with known problems unless they seem to impact the bottom line. * Managers and HR are very cautious about dealing with employees who are angry or lazy; the preferred approach appears to be “do nothing and maybe they will calm down/get back to work/find another job”. * Project/Product management is very opaque, making it appear chaotic. Or maybe it is chaotic, it’s hard to say from outside of management. Some PMs demand constant reporting from teams without really explaining why it’s necessary. Some PMs let their feature team do whatever, or nothing, and then just let the whole project flop over the finish line weeks late. * Our development process is the wild wild west. Maybe some people can deal well with no code freezes, lots of frantic hotfixing, and development environments that don’t behave the same as the production environment, but I’m not a fan. Nothing particularly seems to happen to those who check in breaking changes all over other people’s work, so there’s no real incentive to play nice together. * There’s no mobility either within departments or between them. Solid employees who turn out good work get passed over because upper management haven’t heard of them or can’t imagine people in roles other than where they were hired.

Viewing 235 - 237 of 313 Reviews

Glassdoor has 349 Big Fish Games reviews submitted anonymously by Big Fish Games employees. Read employee reviews and ratings on Glassdoor to decide if Big Fish Games is right for you.